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Moxonomy

Fetching Garden

Land — Forest Plains

Carrying both the Forest and Plains subtypes is the load-bearing feature: any effect that searches for either basic land type finds this, which is what separates this line of lands from a painless dual that merely produces two colors. The tapped-on-entry clause is the whole cost, and the design is careful about how the land arrives. It enters untapped when a Knight of the Reliquary, a Ramunap Excavator, or a fetchland puts it onto the battlefield, and tapped only when you play it from hand as your land for the turn. That distinction is deliberate: it taxes the honest turn-one land drop while rewarding decks built to drop lands into play from anywhere else, turning the drawback into a soft synergy trigger rather than a flat penalty. Structurally it does the work the earlier searchable duals did, but the type line is the payoff. A single fetch effect can retrieve it by either half of its identity, and pulling it from the library thins the deck the way a basic would. It asks nothing of a deckbuilder beyond running the two colors it already produces, which is why lands cut from this template tend to outlast the sets that print them.

Fetching Garden (mb2)
MB2 · #611rare
Pricing
Normal: $0.32
Foil:
Oracle Text

Rules text

(Tap: Add Green mana or White mana.) Fetching Garden enters the battlefield tapped if it was played from your hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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