Ferocious Tigorilla
Common-rarity evasion resolved as the creature enters, which is a smaller decision than it looks and a more honest one than a keyword-soup body would be. The pick between trample and menace is a read on the board in front of you: menace when the defender has one fat blocker (a single creature cannot legally block it at all), trample when they have a wall of small chumps you want to punch excess damage through. Neither is strictly better, and that balance is the design's whole point; you size up the specific board rather than inheriting a fixed profile. Building the evasion as counters rather than static keywords is where it gets interesting. A counter sits on the creature as a physical object other cards can double, move, or proliferate, so the same 4/3 that plays as vanilla-plus in a curve deck becomes live in a build that treats counters as a resource. That the choice locks at entry rather than at cast also gives it more surface than it needs: flicker it, reanimate it, or blink it and the choice comes back fresh, reading a new board instead of a printed one. Most of the time none of this fires; the creature attacks, the counter does its one job, and nobody thinks about it again. But choice-of-counter is a compact, reusable piece of design vocabulary, and printing it on a plain aggressive body is how you seed it without overcommitting.
