Ferocification
A permanent that reloads a combat trick every turn is a different animal from the trick itself, and the modal choice is what keeps this one from being a flat power dial. Each of your combat steps you pick a lane: raw power for the creature that just needs to punch through, or menace and haste for the creature that needs to arrive and connect the same turn. That haste mode is the quieter half. It turns a freshly cast attacker into an immediate threat and, paired with menace, forces two blockers or none, the kind of arithmetic that ends games with a single unblocked body. The whole engine lives on your own turn, at the beginning of combat, so it is proactive rather than reactive: there is no ambushing a blocker with it, no saving a creature from removal at instant speed. What it offers instead is inevitability, a repeatable edge that compounds across a game the way a one-shot pump spell cannot. It even rewards the turn it lands: cast it in your precombat main phase and the trigger fires that same combat, so haste on a just-deployed threat is available immediately rather than a turn late. All of this hinges on having a legal target, though; with no creature on your side of the board, the beginning-of-combat ability finds nothing to point at and does nothing. Land a creature first, and every attack step becomes a fresh decision about how you want to break through.
