Feral Prowler
A 1/3 body for two mana is built to do one thing: stand in front of attackers and trade poorly, which is exactly the point. The death-trigger card is the payoff for a wall that wants to die. The three toughness lets it survive a first wave of small creatures and absorb a chunk; the one power means nothing tempts it to attack into trouble. When it finally falls (chump-blocking a real threat, eating a removal spell, feeding a sacrifice effect), the replacement card arrives and the tempo loss softens into an even exchange. This is the green-aristocrats template at common rarity: a blocker that asks to be killed, and rewards you for the deaths you arrange yourself rather than the ones the opponent forces. The design space here is older than it looks, a descendant of the cantrip-on-death effects that turn fodder into card-neutral fodder. What keeps it modest is that the draw only fires once, on its own death, so it never loops or snowballs; it is a single replacement, banked against the inevitable. The value is patient rather than explosive, which is precisely why it slots so cleanly into decks that grind: every creature you lose should give something back, and this one always does.



