Feral Encounter
Green removal has always come with a tax: it wants to kill something, but insists the bite come bundled with a trade, a downgrade, or one of your own bodies put in harm's way. This splits that transaction across the turn. The dig comes first, filtering five cards deep for a creature to bank and cast, and the removal arrives on a delay, deferred until the beginning of the next combat phase. The consequence is subtler than a fight spell. The damage trigger fires at the very start of combat, before attackers or blockers are declared, so it functions as a scheduled, one-directional shot rather than an exchange: your creature deals its power to theirs, and theirs never deals back. No return hit, no second creature required to trade into. It reads like green's usual "point two bodies at each other" removal but behaves like assigning combat damage in a vacuum. The card wants a board presence to aim and a fat enough creature to make the delayed shot lethal, and in exchange it hands the color a removal shape it rarely gets: card selection stapled to a deferred hit that leaves the attacker untouched by any counterpunch. The design quietly answers green's oldest complaint about killing things, which is that killing things usually costs you something too.



