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Moxonomy

Fencer's Magemark

Enchantment — Aura2 generic manaRed mana

The tell that this is a build-around and not a single-target buff is the phrase "creatures you control that are enchanted": the bonus is anthemic, scaling with how many of your bodies carry any Aura, not just the one this mark sits on. That structure rewards stacking cheap enchantments across a board (the mark itself counts as one, so its carrier is always at least +1/+1 with first strike), turning an Aura-heavy go-wide deck into a wall of attackers that win combat against anything their size. First strike on a team is the part that warps damage math: enchanted bodies kill smaller blockers before taking a swing back, so the +1/+1 and the keyword compound rather than just add. The cost of that payoff is the fragility every Aura strategy carries: the anthem lives on a permanent that any removal answers, and if the enchanted creature dies the buff leaves with it. This sits among a handful of marks built to encourage flooding the board with auras rather than committing everything to one fattened threat, a design that trades the explosive single-creature ceiling for breadth and combat resilience. As one of red's enchantment-matters experiments, it gestures toward an aggressive Aura deck that red has rarely had the supporting cast to fully assemble.

Fencer's Magemark (gpt)
GPT · #65common
Pricing
Normal: $0.08
Foil: $0.22
Oracle Text

Rules text

Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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