Felonious Rage
The pump spell that pays out when the plan works. Most one-mana combat tricks are all-or-nothing: you throw the +2/+0 into a block, and either you win the exchange or you tossed a card into the wind. This one turns the losing half of that gamble into value. If your creature trades or eats a removal spell after the boost, you get a 2/2 body back, so the tempo swing survives the creature that carried it. The haste clause is quieter but sharpens the whole thing: it lets a just-cast attacker swing immediately, which means you can hold the card up as a trick and pivot it into a hasty alpha-strike enabler when the combat math shifts. The death trigger is deliberately fenced to the turn you cast it, so you cannot bank the boost for a future sacrifice loop; the token is a reward for committing the creature to combat now, not a repeatable engine piece. It sits in a lineage of red tricks that hedge against the two-for-one, the way older cards would draw you a card when the pumped creature died, except here the payback is a board presence rather than a refill. The token colors nod at a detective flavor motif, but structurally the card is an aggressive tempo play with an insurance clause bolted on.
