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Moxonomy

Fell the Profane // Fell Mire

Instant // Land

Unconditional removal has always carried the same problem on its front half: pay four mana, kill the biggest threat on the board, and hope the tempo cost doesn't bury you. Splitting a kill spell and a land onto two faces of one card quietly rewrites that arithmetic. When the game doesn't want removal, this is a black source, one that skips the tapped clause for three life the way a painland or a fetch charges a small toll for immediate access. What matters is that a spell and a land no longer compete for the same deck slot: you defer the choice, draw step by draw step. That flexibility is the entire pitch, and it comes at a real cost. The removal half is a full four mana with no upside beyond destroying the target, deliberately overpriced against the color's cheaper answers so the land mode carries its share of the weight. Deck-slot economy, not mana, is the resource being spent here. When you are flooded on lands, the front half turns a surplus draw into a hard answer; when you are short on them, the back half turns a card you'd normally cut into the untapped source you needed. Neither half is best-in-class on its own, and that is the point. You are not paying for the ceiling of either mode; you are paying to never hold the wrong one.

Fell the Profane // Fell Mire (mh3)
MH3 · #244uncommon
Pricing
Normal: $3.11
Foil: $5.80
Oracle Text

Rules text

Destroy target creature or planeswalker. // As this land enters, you may pay 3 life. If you don't, it enters tapped. Tap: Add Black mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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