Felhide Petrifier
The Minotaur tribal lord with a twist: it does not buff power or grant evasion, it hands the whole warband deathtouch. That changes what a Minotaur attack means on the board. A swarm of mediocre 2/2s and 3/3s suddenly trades with anything, blocks anything, and dares an opponent to throw blockers into the line. Deathtouch on aggressive bodies inverts the usual combat math: the defender's bigger creatures become liabilities, since any chump still costs them their best blocker. Pair the keyword with even a single trample creature elsewhere and damage spills through for free. The body carries its own deathtouch so the lord is never dead weight when it lands alone, and at a modest cost it pressures the board the turn it arrives. The limitation is honest: the upside is purely tribal, so outside a deck stuffed with Minotaurs this is a small deathtouch body and nothing more. It belongs to the brief window when Wizards leaned into Minotaur aggro as a supported archetype, a tribe that has never found a permanent home in constructed play. As a piece of lord design it is the unusual one that makes its creatures harder to attack into and harder to block profitably, rather than simply bigger, and that defensive-offensive duality is the most interesting thing a two-power three-drop can offer a tribe built to race.
