Felhide Minotaur
The 2/3 body is the design tell. Mono-black aggro wants creatures that pressure, and a two-power three-drop with the toughness skewed up reads almost defensively until you remember what it was for: a count of Minotaurs that survives long enough for the lords and anthem effects to make it matter. A glass-cannon two-power three-drop dies to the first chump block or trades down into a first-strike blocker; the extra point of toughness lets this one hold the line while the tribal payoffs come online. There is no second mode, no triggered ability, no evasion: just a creature type doing the work, which is exactly what a fill-the-curve common is for. Tribal archetypes get assembled from the bottom up, and the bottom is bodies like this one, the unglamorous count a lord needs before the rewards turn on. Outside that scaffolding it asks for nothing and offers nothing beyond its stats, which is honest design rather than a flaw. Not every common needs an angle; the ones whose only job is to thicken the Minotaur count for the payoffs above them rarely have one, and pretending otherwise would be inventing a card that was never printed.
