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Moxonomy

Felhide Minotaur

Creature — Minotaur2 generic manaBlack mana

The 2/3 body is the design tell. Mono-black aggro wants creatures that pressure, and a two-power three-drop with the toughness skewed up reads almost defensively until you remember what it was for: a count of Minotaurs that survives long enough for the lords and anthem effects to make it matter. A glass-cannon two-power three-drop dies to the first chump block or trades down into a first-strike blocker; the extra point of toughness lets this one hold the line while the tribal payoffs come online. There is no second mode, no triggered ability, no evasion: just a creature type doing the work, which is exactly what a fill-the-curve common is for. Tribal archetypes get assembled from the bottom up, and the bottom is bodies like this one, the unglamorous count a lord needs before the rewards turn on. Outside that scaffolding it asks for nothing and offers nothing beyond its stats, which is honest design rather than a flaw. Not every common needs an angle; the ones whose only job is to thicken the Minotaur count for the payoffs above them rarely have one, and pretending otherwise would be inventing a card that was never printed.

Felhide Minotaur (ths)
THS · #87common
Pricing
Normal: $0.05
Foil: $0.41
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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