Feed the Pack
The conversion math here is the whole engine: a sacrificed creature's toughness becomes a count of 2/2 Wolves, so the enchantment turns durability into board presence at every end step. That toughness-to-bodies axis is unusual. Most sacrifice payoffs care about power, death triggers, or a flat token count; this one rewards fat, hard-to-kill blockers and any creature whose toughness outstrips its offensive value. A wall, a high-toughness ramp body, or anything pumped before the end step pays out more than its face suggests. The friction is built into the cadence: it fires only once per turn, at your own end step, on a nontoken creature you already control, so it cannot loop on the Wolves it makes and cannot be rushed into a single explosive turn. You are committing a real creature each cycle and waiting a full turn for the next trigger, which keeps the engine grinding rather than combo-fast. The result is a green attrition piece that reframes a single durable creature as a renewable source of expendable bodies, slowly converting defense into a widening Wolf army.

