Feasting Troll King
A body that seeds its own resurrection. Cast from hand, the Troll deposits three Food up front, exactly the toll the graveyard-return ability demands, so it dies already holding the price of its own comeback. Sacrifice three Foods on your turn and the 7/6 steps back onto the battlefield for no mana, ready to attack behind vigilance, block behind it too, and push trample through whatever chumps in front. The tension lives in the entry trigger's hard-cast clause: the three Foods are a one-time deposit, not a renewable stipend, so every return after the first has to be financed by Food you generate elsewhere. That is what turns the Troll from a beater into the anchor of a subtheme: cards that manufacture Food faster than it consumes them, and it becomes something that refuses to stay dead. Read as raw stats the rate looks heavy for four green pips and two generic, but it is not priced as a body; it is priced as a recursion engine that costs zero mana on its second and third arrivals. The vigilance-and-trample profile is what keeps each cycle relevant in a grind: attacking without surrendering a blocker, and shoving damage past the sacrificial creatures thrown in its path, both of which compound the longer a game runs and the more times the King churns through the yard.



