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Moxonomy

Feast of Worms

Sorcery — Arcane3 generic manaGreen manaGreen mana

Land destruction at five mana is a hard sell on rate alone, and the bonus that's supposed to justify the price is a clause that almost never fires: the legendary-land rider, which forces a second sacrifice only when the target qualifies. That kicker reads as a product of a moment when the design team leaned on legendary permanents as a draftable subtheme and built cards that punished the legendary lands floating around the format. Outside that narrow window the rider is dead text, and what's left is a slow Stone Rain that demands a second green pip on top of three generic. The structural problem is timing as much as cost: at sorcery speed you're spending a full turn to set an opponent back one land, a trade fair decks rarely want and ramp decks find actively backwards. The Arcane subtype gave it the one reason to exist outside its color: it slotted into Spiritcraft shells that counted Arcane spells cast, caring about the spell as a trigger rather than about what the spell actually did. Strip that context and you're left with a conditional answer whose condition rarely shows up, priced above the unconditional ones it competes with.

Feast of Worms (chk)
CHK · #207uncommon
Pricing
Normal: $0.15
Foil: $0.49
Oracle Text

Rules text

Destroy target land. If that land was legendary, its controller sacrifices another land of their choice.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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