Feast of Dreams
The narrow window this opens is the whole point. In an era of gods and Nyxborn beasts that blurred the line between aura and body, black needed a way to point at threats wearing enchantments: a creature buffed by an aura, or a creature that is itself an enchantment. This answers that by refusing to point anywhere else. It cannot touch a vanilla beater; it demands its target be enchanted or be an enchantment creature, which makes it dead weight in any matchup where the opponent is not leaning on that axis. That conditionality is the price of the rate: two mana at instant speed to destroy something on a body type black's usual removal tends to overpay for. Note what the wording does and does not do: "destroy" still respects indestructible, so a god that has turned its creature side on stays put, and the spell never reaches a noncreature enchantment, no matter how problematic. Its targets are two distinct game states, a creature carrying an aura or a permanent that is both creature and enchantment at once, and either one satisfies the spell. It belongs to the family of hyper-specific kill spells whose value tracks entirely with whether the opposing board is dressed in enchantments: efficient and clean when the format puts auras and enchantment creatures on the table, an inert two-mana instant the moment it does not.
