Fearsome Temper
An Aura that wants to do two jobs and prices both into the same card. The +2/+2 buys a body big enough to matter, and the repeatable evasion clause turns that body into a clock you can point wherever it hurts: at instant speed, you tap two and a red to strip a blocker off your attacker, so the defender never gets to set up a clean trade. The structural cost is the same one every Aura pays and never escapes: the two-for-one risk. Spend three mana to suit up a creature, eat a removal spell in response, and you have lost the Aura and the creature in one exchange while your opponent spent one card. What separates this from a vanilla pump enchantment is that the evasion is mana, not a one-shot keyword printed on the Aura: as long as you have red to feed it, the enchanted creature is functionally unblockable against any single chump, turn after turn, which makes it a genuine win condition rather than a combat trick frozen in time. That mana sink is also the honest tax on the design; the ability is strong precisely because it is gated behind paying for it every attack, so a flooded board or an empty hand can simply pour leftover lands into pushing damage through. It is a finisher for a deck already committed to the beatdown, asking you to accept the Aura's fragility in exchange for repeatable reach.
