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Moxonomy

Fear of the Dark

Enchantment Creature — Nightmare4 generic manaBlack mana

Five mana for a 5/5 is a rate that lived and died in an earlier era of black beaters, so the payoff is entirely in the attack trigger, and that trigger is built around an absence rather than a presence. Most conditional evasion asks you to control something; this asks about your opponent's board instead, checking whether the defending player has any Glimmer creatures. If they don't, the body swings with menace and deathtouch stapled on for the turn, which is the combination that turns a fair-sized attacker into a genuine problem: deathtouch means any single blocker trades up, menace means one blocker won't do the job, so the defending player either eats five, throws away two creatures, or holds up a specific answer. The conditional is the tell. It ties the card's evasion to a narrow tribe of enemy creatures, which reads as a top-down horror hook (a nightmare that loses its teeth only against a particular kind of ward) grafted onto a functional evasion package. Strip the flavor framing and it is a black threat that punishes the absence of a specific defense, closing games against boards that were never built to have it.

Fear of the Dark (dsk)
DSK · #98common
Pricing
Normal: $0.14
Foil: $0.21
Oracle Text

Rules text

Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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