Fear of Surveillance
Attacking with vigilance usually reads as small friction: you swing without tapping down, but the creature still has to walk into combat to earn anything, and if it dies in the exchange you have surrendered a blocker you meant to keep. This design folds the attack step into pure card selection. The surveil fires on the declaration of attackers, so it happens every turn the body goes forward, and because vigilance keeps the creature back on defense afterward, the trigger costs nothing beyond the small combat risk any attack carries. A 2/2 for two that filters your top card each combat is a modest engine, but a real one: repeated surveil quietly buries excess lands, feeds a graveyard for anything that cares to dig there, and smooths toward the cards you actually want, one look at a time. The value scales with how often the body can safely press in, and it demands nothing on boards where you were attacking regardless. What makes it notable is the color it lives in: the payload is card selection tied to combat rather than to entering the battlefield, and that self-serving early filtering has historically belonged to blue or black. The Nightmare typing carries that borrowed identity, letting white field an aggressive two-drop that pays its owner in selection every time it commits to the attack step.
