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Moxonomy

Fear of Isolation

Enchantment Creature — Nightmare1 generic manaBlue mana

The additional cost reads like a drawback until you notice what it lets you keep. Returning a permanent you already control is the entire point: it hands you a cheap evasive body while giving you an excuse to re-trigger an enters-the-battlefield ability, reset a saga to its first chapter, or reload a one-shot effect for another turn. Because this is cast at sorcery speed with no flash, the bounce cannot rescue a permanent in response to removal; it is a proactive engine input, sequenced on your own turn when you already wanted the permanent back in hand. That places it among blue creatures whose "cost" is one you were often glad to pay: the friction is real (you surrender a board presence for a beat, and with an empty battlefield you cannot cast it at all), but a deck feeding on landfall or repeatable enter triggers treats the return as fuel rather than a tax. The 2/3 flying body means the evasion is not an afterthought; even when the bounce accomplishes nothing clever, you keep an evasive attacker that trades up in the air and, as an enchantment creature, feeds whatever cares about that permanent type. The design rewards knowing exactly which of your own permanents you would most like to cast twice.

Fear of Isolation (dsk)
DSK · #58uncommon
Pricing
Normal: $0.32
Foil: $0.31
Oracle Text

Rules text

As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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