Fear of Infinity
A recursive evasive body that trades away half its combat identity to keep coming back. The can't-block clause is the honest tax here: this is a pure clock, a flier that only ever points forward, and lifelink turns each swing into a life swing that widens the race in your favor. What makes the design tick is where the recurrence lives. Most graveyard-loop creatures ask you to spend a card or activate an ability to bring them back; this one folds the return into a trigger you were already generating. If your deck is built to churn enchantments onto the battlefield and crack open Rooms, the return clause fires as a byproduct of doing what the deck wants to do anyway, which means the 2/2 becomes a resource that keeps replenishing without a dedicated recursion engine bolted on. That inverts the usual math on a fragile evasive threat: opponents can trade with it repeatedly and still lose the attrition war, because each removal spell only buys a turn rather than an answer. The Eerie keyword ties a whole subtheme's worth of incidental triggers to a single line of text, and this creature is one of the cleaner payoffs for it: a self-buying beater that asks nothing of you except to build the enchantment density you were going to build regardless.
