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Moxonomy

Fault Riders

Creature — Human Soldier2 generic manaRed mana

This is one of the purest statements of an inverted-resource era: a set that wanted you to spend lands as a renewable fuel rather than hoard them, and the engine here runs straight on that fuel. Feeding a land to the body yields +2/+0 and first strike, turning a modest 2/2 into a 4/2 that wins the combats it would otherwise trade in. First strike is the load-bearing half of the bonus; it converts sacrificed lands into clean kills rather than mutual destruction, so each pump is worth a removal spell as often as it is worth a swing. The once-per-turn clamp does the structural work that prevents a single explosive alpha strike: you cannot dump your whole battlefield to swing for lethal, because every turn buys exactly one activation. The result is a tightening clock where each point of extra damage costs a rung off your own mana curve. That trade is the design tension this kind of card chased: the land you sacrifice is the land you do not have next turn for a bigger spell, so the engine only makes sense in a deck that has already committed to ending the game before its late game matters. The land-sacrifice subtheme it belonged to never produced a competitive archetype, and this is a fair record of why: an aggressive payoff whose price is the very resource aggression needs to keep flowing.

Fault Riders (pcy)
PCY · #88common
Pricing
Normal: $0.05
Foil: $0.54
Oracle Text

Rules text

Sacrifice a land: This creature gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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