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Moxonomy

Fathom Trawl

Sorcery3 generic manaBlue manaBlue mana

The promise here is precision, not volume: you fill your hand with up to three nonland cards, however deep the dig goes. That fixed yield is the design choice worth dwelling on. A flat "draw three" rewards a leaner deck; this rewards a top-heavy one, because the lands you flip past on the way to three spells get tucked under your library rather than landing dead in hand. The deeper the spell density falls in the late game, the harder the card works, plowing through flooded draws to find the action you actually want. Note also that it puts the cards into your hand rather than drawing them, a distinction that sidesteps the punishing draw triggers some opponents lean on. The cost of that filtering is the timing: at sorcery speed for five mana, this is a main-phase investment, not an end-step refuel, and it commits you to a turn spent restocking rather than developing or interacting. It sits in a long line of blue card-advantage spells that trade raw efficiency for selection, asking you to pay above the rate of a straight draw spell in exchange for never whiffing on the spell count.

Fathom Trawl (lrw)
LRW · #65rare
Pricing
Normal: $0.35
Foil: $0.80
Oracle Text

Rules text

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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