Fateful End
The premium tacked onto Lightning Bolt's effect buys a single card-selection ping, and that is the whole trade this design makes: three mana instead of one, in exchange for smoothing your next draw. That price is steep enough that Fateful End was never going to unseat the cheaper burn it descends from, and it wasn't built to. The logic here is the same logic behind every scry-rider design of its era: bolt a small selection clause onto a proven effect so a filler removal spell also nudges you toward the cards you want. Scry 1 at instant speed matters more than it looks, because you resolve the removal in response to a threat and then decide whether the top card stays or goes with the rest of that turn's information in hand. What it lacks is any reason to run it over the stack of leaner three-damage instants: no upside on the damage, no conditional bonus, no relevant creature type or spell tag. It is a clean, honest common-tier removal spell with a courtesy rider, one that fills out a color's burn suite when the format wants bodies dead and card flow kept moving, requiring nothing from the deck around it beyond a red source and a target worth three damage.
