Fated Retribution
The instant-speed board wipe is the rare one, because letting a player detonate the battlefield on the opponent's turn rewrites the math of every attack. Sweepers are sorceries by design: the symmetry of clearing the board is only fair if the caster has to commit during their own main phase, exposed to a turn of pressure before the payoff arrives. Give a player the effect to hold up, and the calculus inverts. The aggressor swings out, empties a hand to close the game, and runs face-first into an answer that never showed on the stack until it was too late. That ambush is the premium the seven mana buys, and it explains why this costs so much more than a comparable sorcery. The scry 2 rider works as a gentle counterweight, rewarding you only when you cast this during your own turn: a small card-selection bonus for taking the honest, proactive line rather than the trap. The other quietly significant detail is that it sweeps planeswalkers alongside creatures, collapsing two categories of permanent into one answer. White has had mass removal since the beginning; what this design contributes is the flexibility to keep a wrath in reserve as a bluff-proof trap and the reach to wipe bodies and planeswalkers in a single cast, with a token consolation for those who play it on schedule.
