Fated Infatuation
The triple-blue cost is the tell that something is happening beyond a vanilla clone effect. Most creature-copying instants of this kind ask for a single blue pip and a generic surcharge; pinning the price to three colored symbols walls it off from splash decks and demands a committed mono-blue or heavy-blue manabase. That restriction is what pays for stapling scry 2 onto a copy spell, and the filtering is conditional at resolution rather than a triggered ability: the spell checks whether it is your turn as it resolves, and if it is not, the scry simply does not happen. Cast this on an opponent's turn to flash in an extra blocker, or to bank a copy of a creature about to die (the token exists before the original is destroyed, but the token is what you keep, not a rescue of the original) and you get the body with nothing off the top. Cast it on your turn and you collect both halves: a copy and a look two cards deep. The design draws a clean line between reactive and proactive play, taxing the reactive line by withholding the bonus rather than forbidding the play. Because the target must be a creature you control, its ceiling scales with your own board: pointed at a mana dork it is a topdeck, pointed at a creature with a strong enters-the-battlefield trigger or a fat threat it is a swing. The card rewards finding the turn where copying matters and the scry is live.
