Fate Foretold
Most auras stake a card on a creature and hope it survives; this one refunds itself the moment it resolves. The enter-the-battlefield draw means you have replaced the card you spent, so the question stops being "is this worth a card" and becomes "what do I want the death trigger to do." It is worth being precise about what the aura actually does to the board: nothing. It grants no stats, no keywords, no debuff. The enchanted creature is unchanged. Both draw triggers carry the entire payoff, which makes this less a combat tool than a graveyard-aware cantrip wearing an aura's clothing. The second clause is where the design earns its place, because it inverts the usual aura risk. Normally a removal spell on your enchanted creature is a two-for-one against you; here, when the body dies, its controller draws, so the trade comes back to parity. Sacrifice it, chump-block with it, let it eat a kill spell: the death is the payoff rather than the catastrophe. The wording carries a deliberate wrinkle, though. The trigger reads "its controller," so hanging this on an opponent's creature hands their hand a card when it dies, not yours. That steers the card toward your own board, or toward the narrow builds that want to gift cards as a means to some other end. The honest cost is tempo: two mana that move no damage on the turn you spend them. The payoff is an aura that never leaves you down a card for trying.
