Farmstead
A pure artifact of Alpha-era design philosophy, when Richard Garfield was still calibrating what an enchantment should cost and what a payoff should look like. The triple-white casting requirement on a three-mana aura, attached to a land that does nothing combat-relevant, gates an upkeep ability that asks for two more white mana every turn to gain a single life. The math is not close: you are spending three white to install the engine, then two white per turn for one life, in an era when Healing Salve gave you three life for a single white at instant speed. The card earns its place as a historical document through the structural template it established: an aura on a land that taxes the controller's mana each upkeep for a recurring trigger. That shape, the land-aura with an ongoing upkeep cost paid by the land's controller, recurs through early design before Wizards largely abandoned it. The card is best understood as a fossil: a record of what the designers thought "incremental life gain" was worth before the development team had any data on how players actually convert resources into wins.

Rules text
Format Status
More formatsFewer formats
Other printings
- 30th Anniversary Edition#19
- 30th Anniversary Edition#316
- Summer Magic / Edgar#19
- Foreign Black Border#19
- Revised Edition#19
- Intl. Collectors' Edition#20
- Unlimited Edition#20
- Limited Edition Beta#20








