Farideh, Devil's Chosen
Dice-rolling as a payoff mechanic poses a hard design problem: how do you reward the roll without letting the outcome swallow the entire card? This one splits the answer in two. The evasion trigger fires the moment any die hits the table, whatever it reads, so the body reliably becomes a hard-to-block 3/3 with flying and menace the turn you roll at all. The card draw is the outcome-gated half stacked on top, keyed to a result of 10 or higher, which turns the high-variance d20 rolls of a dungeon-crawling plane into a genuine reason to want big numbers. That division is the elegant part: the guaranteed evasion means the roll is never wasted even when it comes up low, while the conditional draw rewards decks that roll several dice at once or nudge results upward after the fact. The catch, and the thing that makes this a build-around rather than a beater, is that she rolls nothing herself. No die of her own lives on the card. Left in a deck with no other dice-rolling effects, the trigger simply never fires, and the 3/3 stands there earthbound, its whole text inert. The design lives entirely on the shell: assemble the dice engine and every roll is both a swing enabler and a draw lottery ticket; leave it out and she is a vanilla body with an ability that never comes online.

