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Moxonomy

Farhaven Elf

Creature — Elf Druid2 generic manaGreen mana

Rampant Growth stapled to a 1/1, and that staple is the entire pitch. The body does almost no combat work, but the enters-the-battlefield search means the green you spent fixes your mana, advances your land drops, and leaves a chump blocker or sacrifice fodder on the table once the ramp is banked. That last part is where this design earns its keep over a bare ramp sorcery: the land is attached to a permanent, so any deck that cares about creatures dying, blinking, or being recurred gets to wring the effect more than once. Reanimation and flicker triggers turn a one-shot land-fetch into a repeatable one, and sacrifice outlets set up the recursion that does. The fetch grabs only a basic and arrives tapped, which keeps it honest as fixing rather than acceleration: you do not net tempo when you resolve it, you net it the turn after. It sits in a long line of bodies-on-ramp designs, the green creatures that decided a Druid should pay for itself by digging out a land instead of tapping for mana, and it stays a clean version of that idea precisely because it does nothing fancy. Three mana, a basic in play, a creature you can throw away later. The simplicity is the point.

Farhaven Elf (cmr)
CMR · #225common
Pricing
Normal: $0.35
Foil: $0.38
Oracle Text

Rules text

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

11 sets
Show all 11 other printings
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