Faramir, Prince of Ithilien
Here is a punishment engine dressed as a diplomat. The design gives an opponent a choice they make by their own actions rather than a decision on the stack: attack you, and you get a small platoon; leave you alone, and you get a card. Either branch is a good outcome for the Faramir player, which is the whole trick. Most "attack me and suffer" cards resolve their consequence immediately and can be played around by simply not swinging. This one defers the payoff to the chosen player's end step, so the choice is theirs to sit with until then, and the answer that spares them the tokens still hands you a card. The delayed-trigger structure is what makes it hard to game: you commit to an opponent on your end step, and only their subsequent end step reveals which reward you collect. It reads as a control piece, but the token half quietly makes it a beatdown enabler too, since three bodies a turn adds up fast when the table is disincentivized from pressuring you. The genius is that both outcomes advance the same plan while feeling like the opponent got to decide. Faramir does not stop attacks so much as tax them, and the tax is paid to you in whichever currency you are short on.




