Faramir, Field Commander
Two triggers that read the same board state from opposite ends. The end step draws a card whenever one of your creatures perished that turn, which pays a shell built on expendable bodies, sacrifice outlets, and cheerful trades. The Ring temptation manufactures exactly the fodder that engine consumes, spinning off 1/1 Soldier tokens, but only when the Ring is riding some creature other than this one. That clause is the load-bearing constraint: it pushes your protection and attention onto a body that isn't Faramir, letting the tokens accumulate elsewhere while the death-trigger cashes them in for cards. So the loop runs through the board rather than through a shared payoff: one ability makes the creatures, the other rewards you when they die. The friction is real, since the temptation only pays off if you've chosen someone else to carry the Ring, which is not always where you want your best target. This belongs to the tradition of attrition-fueled card advantage, where the draw only fires while you're actively bleeding creatures: go-wide token strategies, aristocrat shells built to profit from every death. The design folds the fodder-maker and the draw engine onto a single 3/3, so the body is nearly incidental to the pair of triggers stacked above it. What it asks for is a roster you're willing to spend on purpose, where any turn a creature dies feeds the end-step draw and every temptation that names another Ring-bearer adds a soldier.



