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Moxonomy

Fantastic Bounce

Sorcery3 generic manaBlue mana

Blue has been throwing permanents back to their owner's hand since Boomerang, and at a flat four mana this reads like a slightly generous version of that: bounce a nonland permanent, refill your hand. What separates it is the discount clause, which turns the price into a reading of the board's posture. Target a tapped creature and the cost collapses to two mana, and the cards that end up tapped are the ones that have already committed: attackers you let through, mana dorks that spent themselves for the turn. The discount pays out exactly when an opponent has overextended, converting a middling rate into a real tempo swing that also cantrips. The sorcery-speed restriction is what keeps that cheap mode grounded. You cannot hold it up as a fake counterspell or a combat trick; you have to spend your own turn to unwind an attacker, refill, and reset the next combat math, so the tempo you buy is earned rather than a free blowout at instant speed. That conditional pricing is the more interesting layer, because it makes the spell wait for information before it commits: the battlefield tells you what it is doing, and the card charges you accordingly.

Fantastic Bounce (msc)
MSC · #620common
Pricing
Normal: $0.36
Foil: $0.33
Oracle Text

Rules text

This spell costs 2 generic mana less to cast if it targets a tapped creature. Return target nonland permanent to its owner's hand. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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