Fang of the Pack
Melee reads the whole combat, not just this creature's fight: the +1/+1 stacks once for every opponent you attacked this step, so a single 5/3 that can only swing at one seat gets a modest bump, while a coordinated attack fanning out across a crowded table pushes the count to three or four. This Wolf's job is to compound that reward rather than merely collect it. At the beginning of combat it loans a second copy of melee to another attacker you control, and the stacking rule is the whole point: multiple instances trigger separately, each counting the opponents you attacked independently, so a creature that already carries its own melee and receives this one banks both bonuses at once. Point the loan at a threat that has its own copy and you can stack the count twice onto a single swing. The 3 toughness is the counterweight to all of it. The bonus only lands on the turn you commit to the attack, and the frame sits fragile the rest of the time, marking this as a payoff for the all-in combat step rather than a body you keep back to block. Everything about the design points forward, and it only reaches full size at a table with more than one defender to swing across.
