Fanatical Offering
Two cards at instant speed for two mana would be a mispriced draw spell in black if you got to cast it for free, so it asks for a body first: an artifact or a creature has to die on the way in. That single clause reroutes the card from raw advantage into value conversion. The permanent you feed it was usually going to leave anyway (an aristocrat, a token that had outlived its use, a creature already earmarked for the graveyard), and the spell cashes that corpse into two fresh cards while whatever leaves-play trigger was coming still resolves on schedule. The Map token is the underrated half. Rather than stapling on life or a body, the spell returns a delayed explore, a small selection engine that can be spent later to smooth a draw or grow whatever creature you have left standing. That reward structure favors a board built on disposable permanents over one that hoards them, and it bites when you cast it dry: with nothing you wanted to lose, the sacrifice forces you to eat something real just to see the cards. Structurally this is a sacrifice payoff dressed as card draw, and the direction of the disguise is the entire idea.
