Fanatical Firebrand
Mogg Fanatic with a tap-cost catch bolted on. That original gave you a 1/1 that could snipe a one-toughness creature or throw a point at a face the instant it hit play, since its sacrifice ability carried no tap cost and never had to wait out summoning sickness. Haste erases that delay: the moment it resolves, it can attack for one or convert into a point of damage aimed anywhere you like. The two modes do not overlap, and that tension is the entire design. The activated ability wants the tap symbol, and attacking taps the creature, so each turn is a hard fork: connect for one point of combat damage, or cash the body in for a targeted shot. You cannot do both. That single choice is what makes the card so awkward to profitably answer. Point a removal spell at it and the sensible reply is to sacrifice in response, sending your point of damage at a creature or face of your choosing before the removal ever resolves; the trade collapses in your favor. Built for the aggressive red decks that ask every one-drop to either apply pressure or become reach, it answers the question those decks always run into when the board clogs up: what is a spent 1/1 worth in the late game? Here, one more point of damage, on your timing, at a target you pick.




