Fanatic of the Harrowing
The trick is the reward clause: you draw only if you actually discarded, which means the symmetric hand-attack is priced so it never costs you a card. Against an opponent holding cards, this is real advantage: they pitch a resource while you loot yours away and replace it, so you come out even and they come out down. Against an empty grip, the symmetry collapses into pure selection for you: no discard from them, no draw from you unless your own hand had a card to feed the trigger. That conditional is what makes a symmetric line play lopsided, because the black deck that wants this trigger wants its own discard. A reanimation target, a flashback spell, a card with an escape or delve payoff: none of those are losses when they land in your graveyard, they are the point. The 2/2 body is not a clock; it is a chassis for the enters trigger, a discard-outlet-on-a-stick that also strips the opponent while it digs. Black has stapled looting onto creatures since the earliest days, but the addition here is the hand-attack rider: you fill your yard, thin their hand, and cycle toward whatever the graveyard deck is assembling, all off one enters trigger. A Cleric for decks that measure their hand by what they can afford to throw away.
