Famished Ghoul
Graveyard hate rarely came attached to a body that wanted to be on the table anyway. Born when the graveyard functioned as a second hand, this Zombie answers the very strategies it shares a room with: pay and sacrifice it, and two cards from a single yard are gone for good, not milled, not shuffled, but exiled. The design logic is the trade it forces. You commit a 3/2 to the board, let it attack or block, and only cash it in later when an opponent's threshold count or recursion engine starts to matter. Because the disruption lives as an activated ability with no timing restriction, you can hold the Ghoul as a beater and pop it at instant speed: sacrifice it in response to an attempt to return a creature from the yard, or before an opponent can buy back a key spell, snatching the targets while they still sit where they can be hit. The narrow scope (one graveyard, up to two cards) is the restriction that earns the body: it cannot wipe a yard the way later artifacts and enchantments would, only pick off the two most dangerous cards and leave the rest behind. A modest, deliberate piece of disruption from a time when caring about what hits the graveyard was the entire game in the room.
