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Moxonomy

False Demise

Enchantment — Aura2 generic manaBlue mana

Death becomes theft here: the aura's trigger fires when the enchanted creature dies, returning it under your control rather than its owner's, and that change-of-control framing is what gives the card two completely different jobs. On your own creature it reads as insurance, a way to blunt removal and recur an enters-the-battlefield body. On an opponent's, it becomes a delayed Control Magic that waits for combat, a sacrifice effect, or a removal spell to separate the creature from its owner. The second mode is the more interesting one, because it asks you to pick a target you expect to die and then let the table or the board state pull the trigger. The cost of that patience is the standard aura tax doubled: enchant a creature that gets exiled, bounced, or otherwise leaves without dying, and you have spent a card on nothing. Blue's reanimation has grown far more sophisticated since this early swing at the idea, but the core conceit (an aura that reads a death event as a control event) is a clean, durable piece of design that has been revisited in spirit many times over.

False Demise (all)
ALL · #27bcommon
Pricing
Normal: $0.18
Foil:
Oracle Text

Rules text

Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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