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Moxonomy

Fallowsage

Creature — Merfolk Wizard3 generic manaBlue mana

The trigger is the whole design problem solved in reverse: most card-draw engines ask you to spend mana or sacrifice something, but this one asks only that you tap it, which is a thing an aggressive board is already begging you to do. The key seam is that the trigger keys off "becomes tapped" rather than "attacks." That distinction is what turns a mediocre 2/2 into an engine piece: anything that taps it without sending it into combat refills your hand while keeping the body off the chopping block. A tap-to-activate cost, a controller's own tapper effect, crew, convoke, an untap-and-retap loop; each of those quiet taps becomes a cantrip without exposing it to blocks. The Merfolk Wizard typing matters because that tribe has long trafficked in tapping as a resource: lords that tap themselves to pump, islandwalkers that need to connect, the whole archipelago of tap-based aggression. Slot this into that shell and the moments you were already tapping this specific creature each pay a card on top. The restriction that keeps it fair is the body itself: a 2/2 dies to almost anything, and the engine only runs while it lives. Untap effects make it loop and accelerate the payoff; the smallest piece of removal makes it a four-mana speed bump that drew you nothing.

Fallowsage (lrw)
LRW · #63uncommon
Pricing
Normal: $0.40
Foil: $6.60
Oracle Text

Rules text

Whenever this creature becomes tapped, you may draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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