Falling Star
Dexterity cards are the design line Magic disowned. There were five in Legends and Unglued has revisited the joke since, but this is the one that gets named: a sorcery that resolves not on the stack but on the table, with the physical card itself as the targeting mechanism. Flip from at least a foot up, the card must turn completely over, and it deals 3 to whatever it lands on and taps those creatures. That is the point. It treats the playmat as the battlefield in a way no other card has been willing to since, with the spell's targets determined by hand-eye coordination and table geometry rather than choice. The tap rider is the part that gives away how seriously it was designed: this was meant to be a board-stalling Wrath-adjacent effect in red, with the damage clearing small creatures and the tap clause neutralizing the survivors for a turn. The flip mechanic priced that effect down, because you might miss. Dexterity was banned from sanctioned play not long after Legends, which left Falling Star to mark a brief window when Magic was still negotiating what kind of game it wanted to be: a card game that happened on a table, or a card game that happened on a stack. It picked the stack, and Falling Star became the monument to the road not taken.
