Fall of the Hammer
The fight spell that only points one direction. Where the standard fight template forces both creatures to hit each other, this one aims your creature's power at theirs and asks for nothing back: your attacker walks away untouched. That asymmetry, not the rate, is what earns it a slot over a generic fight effect. It rewards the lopsided board aggressive red already wants (a fat creature on your side, a blocker on theirs) and turns combat math into a clean kill with no downside beyond needing a body to point. The instant timing is the other half of its value. Cast it in response to a block to blow out a trade, or after combat damage to finish a survivor, and one creature can do its work twice in a turn: once swinging, once aiming. The cost is the dependency itself: with no creature in play it does nothing, and it scales on power rather than fixed numbers, so a pumped or trampling threat pushes the removal upward while a board of small bodies leaves it stranded. It belongs to the family of red removal that launders creature power into damage, the long-running workaround for a color that struggled to answer bigger creatures without ever printing a clean kill spell.




