Fall of Gil-galad
Green rarely gets to do this much accounting in a single card, and the cleverness of this Saga is how it staggers the payout to line up with the way sagas already tick. Chapter I smooths the draw with a scry, chapter II commits to a target by dumping two +1/+1 counters onto it, and chapter III turns that fattened creature into a fight machine with a death-insurance clause bolted on. The design detail worth sitting with is that last chapter: whichever creature you point the fight at, your side tends to come out ahead. If your creature dies in the exchange, you draw two cards; if it lives, you have likely dealt with something and kept a bigger body. Green's traditional fight removal has always carried the risk of trading down into a burn spell or a bigger blocker, and this hands the color a way to make even the losing side of a fight profitable. The two-turn wind-up is the cost: the counters and the fight arrive on separate chapters, so an opponent gets a full turn cycle to react between the buff and the kill. That gap is what keeps a card giving this much value at two mana honest, and it rewards pointing the buff at a creature that was going to matter anyway rather than a fresh play.


