Faith's Reward
The entire design lives in one clause: it returns only permanents that hit your graveyard from the battlefield this turn, which makes it a payoff for destruction you orchestrate rather than a way to claw back old losses. The sequencing has to be exact. You cannot cast it in response to your own board wipe (it would resolve first and find an empty graveyard); you cast it after the wrath has resolved and your permanents are already dead, then rebuild your half of the board at the cost of a single card while the opponent's stay in the bin. A Day of Judgment, a Wrath of God, a Nevinyrral's Disk activation: any of these becomes a one-sided sweep when you hold this up afterward. The instant speed is what licenses the line, letting you split the turn between the destruction and the recovery. Note the word the oracle text leans on: cards. Tokens cease to exist when they leave the battlefield, so they are not in the graveyard to return, which rules out the obvious token-army interpretation and steers the card toward real permanents with enters-the-battlefield value worth banking twice. The same instinct fuels sacrifice loops, feeding nontoken creatures to an outlet for their death triggers and then snapping the survivors back. The blindness to anything older than this turn is the cost of the effect: it rewards a player who treats their own carnage as a setup step, and gives nothing to anyone hoping for a general graveyard rummage.

