Faith's Fetters
Removal that doesn't remove. Pacifism told an attacker to sit down; this version goes after a wider slice of the board, because "enchant permanent" wraps the leash around anything on the table: a creature, a planeswalker, an artifact, even a land. The enchanted permanent can't attack or block, and its activated abilities go dark too, with one carve-out: mana abilities still fire. That single exception is the precise touch separating this from a total silence. A leashed creature can no longer tap to draw a card or pump itself, but if its ability produces mana, that still works; the same goes for a land, which keeps making mana even while every other activation is locked. The four life gained when it enters is the part that explains why this design has stuck around: white's answer to threats is rarely a clean kill, so it pads the trade instead, buying a turn and softening the tempo loss of spending four mana to neutralize one permanent. The cost of all that reach is the cost of every Aura: it answers one thing, it sits there as a target, and the moment the enchanted permanent leaves, your removal goes with it. What it trades that fragility for is a kind of answer no instant-speed kill spell offers: leashing an opposing commander, a problematic enchantment-creature, or a value engine without ever sending it to the graveyard, where recursion could find it again.














