Faith Healer
Most enchantment payoffs in white want to count permanents or trigger off something entering: this one cares about getting rid of them, and turning that disposal into life. The sacrifice has no mana cost and no tap, which is the design hinge: it converts any enchantment, including auras already attached and enchantments whose useful work is done, into a free life-gain outlet at instant speed. That timing is the engine. Sacrificing an enchantment in response to its own destruction or a stack interaction lets you bank the mana value as life before the permanent leaves on its own terms, the kind of window that builds combos rather than fair value. Repeatability does the rest: there is no once-per-turn clause, so with a way to make or recur enchantments the body becomes a life-gain spigot bounded only by how many enchantments you can feed it. The 1/1 is a fragile shell, and that fragility is what you trade for the open-ended outlet; you are buying a sacrifice engine you can deploy early, not a card that defends itself. It sat quietly for years because the enchantment-recursion and enchantment-token tools to abuse it had not been printed yet. Its identity has little to do with what it did when it arrived and everything to do with being a free, untapped, instant-speed enchantment outlet sitting on the table while the rest of the puzzle catches up.
