Skip to content
Moxonomy

Faerie Vandal

Creature — Faerie Rogue1 generic manaBlue mana

The counter clause hangs on a specific bookkeeping question: not how many cards you draw, but when the second one arrives. Every deck draws one card for turn, so the trigger is really counting your first extra draw of the turn, making this a payoff for a whole style of play built around cheap cantrips, card-draw spells, and instant-speed value. Flash and flying are the delivery mechanism. Because you can hold it up and drop it in on an opponent's end step, the 1/2 body dodges sorcery-speed removal and lands with a card-draw spell already queued to grow it before it ever attacks. That timing is the design: a threat you deploy reactively, then feed on your own terms, rather than a beater you commit early and defend. The growth is uncapped but strictly rationed to one counter per turn, so it rewards a deck that reliably manufactures a second draw every single turn instead of one that occasionally floods the board with cards. A 1/2 flier that becomes a 2/3, then a 3/4, on a clock set entirely by how disciplined your draw engine is: the ceiling belongs to the deck, not the card.

Faerie Vandal (eld)
ELD · #45uncommon
Pricing
Normal: $0.31
Foil: $0.22
Oracle Text

Rules text

Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
Quick navigation
move selectesc close