Faerie Snoop
A 1/4 flier that trades combat ambition for information: the entire design lives in the flip window rather than the stats. Played on its front side, it is a defensive wall with evasion and no card advantage, which is not the point. The face-down mode is the interesting one, buying a small ward-taxed body that opponents must read as a bluff: a combat trick waiting to happen, a removal-baiter, a disguise that flips into something they did not price in. When it does flip, it digs two deep and keeps one while binning the other, feeding a graveyard as readily as it fills a hand. The latitude is in the timing: the flip resolves whenever it suits you for a cost you choose to pay, so the impulse-dig can be sequenced around a block, a counterspell, or an end step, and interacting with the concealed creature costs the opponent extra before you commit to anything. Disguise as a keyword traces its structure back to morph and manifest, but the built-in ward and the hybrid pips in its face-up cost are what let a Dimir detective slot into either half of the guild without straining a two-color manabase. The result asks nothing of your board and returns a filtered card plus graveyard fuel on a schedule you control.
