Faerie Miscreant
The triggered ability is the whole design conceit: a 1/1 flyer for one mana that does nothing extra on its own, but draws a card the instant it enters while you already control another creature named Faerie Miscreant. That conditional on the printed name is a self-referencing constraint, and it makes the card a deliberate exercise in redundancy rewarded. The first copy cantrips nothing; every copy after it cashes in. Because the trigger checks the board on entry, sequencing matters: the one already in play does nothing when a new copy arrives, but the new copy reads the board and replaces itself with a card. The design asks you to run the full playset and treat the second, third, and fourth draw as the payoff for committing to an effect that scales only with itself. The body is incidental support for an evasive blue tempo plan; the cantrip is the reason the card has ever been worth a slot. As a common-rarity design it threads a careful needle: strong enough to reward dedication, narrow enough that a single copy in hand is just a flyer whose ability sits dormant. The naming gimmick puts it in the small club of cards whose ability cares about their own printed name rather than a creature type, a structural trick that lets one common function as a tiny engine without ever naming a tribe.

