Faerie Bladecrafter
Faeries are usually built to chip: evasive one- and two-power bodies that win on tempo and card advantage, not on the size of any single hit. This one converts that chip damage into a threat that doubles as a payoff clock. Every combat step where your fliers connect, the counter accrues, so the tribe's habit of connecting a little every turn slowly turns a 2/2 into something that demands an answer. And when the answer comes, it hurts twice: the death trigger drains for its power, so the removal spell that was supposed to end the problem instead completes it. That structure resolves the classic tension in a growing-creature payoff, where a bigger body invites bigger removal and the value evaporates on the spot. Here the counters aren't just a threat, they're stored damage the drain redeems on death, and the drain is lopsided in your favor: each opponent loses life while you gain it, so the more you were allowed to stack, the harder cashing it in swings the game your way. Opponents are stuck choosing between letting it grow and eating a life loss that scales with everything they let you accumulate. The design leans on the tribe's strength (repeated small hits) rather than fighting it, and pays the whole thing off through the graveyard rather than the battlefield, which is where a chip-and-drain strategy wants its rewards to live anyway.

