Faeburrow Elder
A mana dork that scales with your palette instead of your board, and the elegance is in how the two abilities reference the same count. Every color among your permanents does double duty: it swells the body and adds a pip to the mana it taps for. In a two-color shell it is already a 2/2 vigilant creature that ramps two, and the multicolor payoff arrives fast, because the counter is colors present, not permanents controlled. The trap worth naming is that lands are colorless permanents; a Temple or a shockland does nothing for the count. What pushes it forward is colored permanents specifically: a gold creature, a token maker in a fourth color, a colored artifact. Cash in a third color and you have a beefy attacker producing three colors of mana off a single tap. The design ties its own defensive posture to its ceiling: vigilance means the growing body can swing and still stand up on the back end, so the ramp engine never chooses between offense and staying alive. What keeps it from spiraling is the dependency on color diversity rather than raw card count; a mono-color or tightly two-color deck leaves most of the payoff on the table. It rewards the exact deck it was built for: a midrange pile that spreads across the color pie and cashes that spread into both fixing and a clock. Treefolk Druid is a rare tribal intersection, but the card is remembered for what it does, not what it is.

Rules text
Format Status
More formatsFewer formats
Other printings
- Lorwyn Eclipsed Commander#53
- Tarkir: Dragonstorm Commander#289
- Bloomburrow Commander#252
- Secret Lair Drop#1173
- Dominaria United Commander#149
- Throne of Eldraine Promos#190p
- Throne of Eldraine#380
- Throne of Eldraine#190








