Fae Offering
Three tokens, three different subgames, one trigger: the Clue points at draw-payoff and artifact-count decks, the Food at lifegain and sacrifice loops, the Treasure at ramp and fixing. That spread is the unusual part. Most token engines pick a single currency and grow a whole subtheme around it; this one refuses to specialize, handing over a mixed pile of artifacts and letting a deck that already cares about the aggregate (total permanents, sacrifice fodder, artifacts in play) decide what they mean. The trade for that breadth is the double-spell clause: before each end step, you have to have cast both a creature spell and a noncreature spell that turn, every turn you want the payout. That is a soft tax on sequencing, punishing hands that can only deploy one thing and rewarding a curve built to fire two spells in the same window. It sits among the spells-matter enablers that ask you to structure your turn a particular way, but where those usually reward the effort with card advantage or a growing counter, this one hands over raw material. Each token carries its own baseline out: the Clue draws, the Food gains three life, the Treasure ramps or fixes. Those floors keep it honest on its own. The ceiling, though, lives downstream, in a deck that turns the same pile into fodder, artifact count, or a sacrifice loop. So it reads as glue more than payoff: it does not build a deck, it feeds one that is already assembled.

